The road leads through the newly-restored woods, past a fork and further to the West. And gradually, again, the woods begin to darken—but not in the way they had before, with trees covered with cold and creeping Darkness, but just . . . dim, shaded, and quiet, towering trunks blocking out the sun.
Nor is the forest silent—there is a constant lively whispering, as though something has been awakened and is watching, excited and waiting. Wispy orbs of light dart to and fro amongst the trees—fireflies, perhaps?
The footprints of a fox lead the way deeper into the forest.ADDITIONS
pulled from unlock docTHE RING

The first branching path you reach seems inviting -- in contrast to the close, somewhat cramped path you walk and the dark trees, this new path is paved in white gravel and opens up almost immediately into a bright, wide clearing. Everything here is
light-- the bright, wide-open sky is visible above the tree tops, its light reflecting off the clear pool at the center of the clearing.
The pool is a deep aquamarine, but so clear you can see all the way to the bottom; and at the bottom, there on the lakebed, is a circle --
a ring you might say -- made of gemstones, reflecting softly.
Any new arrivals to Aather will appear here, at the center of the lake, standing on the surface of the water. Their footsteps -- and the footsteps of anyone else who would like to try giving walking on water a try -- will leave team-colored ripples in their wake. The water will hold you -- in fact, if you actually
wanted to be submerged you'd have to put some intent and effort into it -- and either way anyone who does make it under the surface will not be allowed to disturb the gemstone ring.
ADDITIONS
pulled from unlock docback to topTHE CLEARING
By passing the branching path to The Ring, eventually the forest opens up again -- this time to a wide clearing. The ground here is soft, packed dirt, cool and sweet-smelling. In the very center of the clearing is a large fire pit, ringed with clean stones, with a fire already burning -- as far as you can tell it will not
stop burning, either, and for good cause: it is quieter here, less whispering, the light of the fire keeping this space calm and safe.
There is a lot of space here, between the fire and where the trees begin to crowd in again, if you needed a place to practice your skills or lay something out without a tree branch or underbrush getting in the way.
The trees are close around the perimeter of the clearing, forming a tight ring, but there are the hints of other paths spiraling out, with the clearing at their center, like a sun, though many of them don't look terribly passable at the moment.
ADDITIONS
pulled from unlock docCabins
Right at the edge of the clearing, where the treeline starts up again, there are 14 trees that seem somewhat more prominent than the others -- and each tree, you will find a fully customized
tree house!
ADDITIONS
pulled from unlock docSterling & Onyx
Two more prominent paths branch off from the clearing a short ways -- at their ends you will find two rather large trees, one for Sterling, one for Onyx.
STERLING'S tree is tall and smooth, light ash-grey bark softly reflecting the light of the that hang in its high branches. There are bright banners draped on the branches from mid-way up the tree, all the way to just below the canopy. A silver door sits at the base of the tree, which only Sterling knights and those with soapstone/glass keys can enter.
For Sterling's interior, see
this document.
ONYX is a tall, gnarled black-barked tree, tucked off a path a short ways away from the main clearing. It is covered with black vines with tight, dark buds instead of blossoms. There is a red door at the base of the tree you can enter from the outside that leads into the kitchen (accessible only by Onyx and certain knights/heroes), and up in the canopy of the tree is the suspended common room, painted to Onyx's black colors with accents of red here and there.
For Onyx's interior, see
this documentOther Structures
For (IC) Gym rules, see {
here}
Details on the library catalogue can be found {
here}
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