Aather Mods (
overclocked) wrote2012-07-20 12:49 pm
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world info III: Wonderland

This page contains info on:
World info and Map | Team cabins | Onyx and Sterling buildings | Flora and Fauna | Clothing and other.
world map

LEGEND:
❦ The yellow circle: the Ring
❦ The white star: Sterling House
❦ The grey circles: the Boulder Hill
❦ The blue circle: the teapot tub
❦ The red flower: Onyx Tower
❦ The brown door: the Hall of Doors
❦ The hash marks: the Traintracks
❦ The red heart: The Queen of Hearts' Castle
❦ The green circles: the Hedge Maze
❦ The pink circles: the Mushroom Forest
❦ The yellow circle: the Ring
❦ The white star: Sterling House
❦ The grey circles: the Boulder Hill
❦ The blue circle: the teapot tub
❦ The red flower: Onyx Tower
❦ The brown door: the Hall of Doors
❦ The hash marks: the Traintracks
❦ The red heart: The Queen of Hearts' Castle
❦ The green circles: the Hedge Maze
❦ The pink circles: the Mushroom Forest
world info
The beach is not soft and sandy like the one in Three's Cove. It is filled with tiny pebbles that immediately range up to enormous boulders, just piles of them. Past the boulders, you see an expanse of ground that appears to be made of interlocking tiles of faded and scuffed black and white, each tile wide enough for one person to stand on. It's a bit of a climb for those of you in the water, back up over the huge rocks, but some of you may have tumbled onto the checkered ground to start with.
From the side of the Boulder Hill, the steeper part that leads from Sterling to Onyx, there is what appears to be a spout jutting out of it, creating a small waterfall of warm water. Underneath that, there is an oversized bone china teacup jutting out of the side of the boulders to catch the water. As in, it is literally made of bone, chipped and cracked in places, but big enough to hold about ten people, with the water about six feet at its deepest. It seems to drain back into the hill somehow, so the water will always get clean again after a bit, and you can grab water straight from the spoutfall, too.
From the tiles, you have a better vantage point: you can see down over the boulders to the water, which appears to be an expanse of sea with peninsulas shaped like strange curls, winding in on each other. The water goes for as far as the eye can see, but it is eerily calm and painfully salty, even compared to normal sea water. It also isn't terribly deep—you can walk out for several hundred yards, up to your chest or neck, before hitting an invisible wall. Along the shore there are also . . . plants. Large and flat and green: as wide as your hand and as long as a fire hose, sticking up in scattered clumps, rather like giant blades of grass . . .
Then there is the Ring, for that clearly has to be what it is, though it looks like a giant porcelain saucer embedded in the ground. There are two rings of gold inlaid in the surface (and no, you cannot loot the Ring). Half of the Ring is submerged in water and half of it is on land. There is a tree on the part of the Ring not underneath water.
Leading back behind the Ring, there is a set of old railroad tracks. They're broken and rusted and half-buried in the rocks, but they're definitely railroad tracks. You can follow them to a certain point before running into a white void . . . But, now that you mention it, regardless of what direction you go in, there comes a certain point in your wandering where everything you can see is just white. If you press forward a funny crackling begins in your ear -- quickly following by a girl's giggling, a woman's mocking laugh, a man's chortle and the hiss of an angry cat. You feel queasy and if you continue to press forward the noise builds as does the sickness in your stomach. Suddenly you find yourself running—and then you're back to where you were before you entered the white.
All bodies of standing water -- the ocean, the teacup bath, the pool of tears, your bathtub -- reflect perfectly, like a mirror, the image clear and undistorted.
Time in Wonderland goes: dawn ▷ morning ▷ elevenses (monsters roam) ▷ late morning ▷ noon ▷ early afternoon ▷ teatime (monsters roam) ▷ late afternoon ▷ evening ▷ dusk ▷ early night ▷ late night
…but you can still post things like "late late night."
See fauna and flora below for monster details!
From the side of the Boulder Hill, the steeper part that leads from Sterling to Onyx, there is what appears to be a spout jutting out of it, creating a small waterfall of warm water. Underneath that, there is an oversized bone china teacup jutting out of the side of the boulders to catch the water. As in, it is literally made of bone, chipped and cracked in places, but big enough to hold about ten people, with the water about six feet at its deepest. It seems to drain back into the hill somehow, so the water will always get clean again after a bit, and you can grab water straight from the spoutfall, too.
From the tiles, you have a better vantage point: you can see down over the boulders to the water, which appears to be an expanse of sea with peninsulas shaped like strange curls, winding in on each other. The water goes for as far as the eye can see, but it is eerily calm and painfully salty, even compared to normal sea water. It also isn't terribly deep—you can walk out for several hundred yards, up to your chest or neck, before hitting an invisible wall. Along the shore there are also . . . plants. Large and flat and green: as wide as your hand and as long as a fire hose, sticking up in scattered clumps, rather like giant blades of grass . . .
Then there is the Ring, for that clearly has to be what it is, though it looks like a giant porcelain saucer embedded in the ground. There are two rings of gold inlaid in the surface (and no, you cannot loot the Ring). Half of the Ring is submerged in water and half of it is on land. There is a tree on the part of the Ring not underneath water.
Leading back behind the Ring, there is a set of old railroad tracks. They're broken and rusted and half-buried in the rocks, but they're definitely railroad tracks. You can follow them to a certain point before running into a white void . . . But, now that you mention it, regardless of what direction you go in, there comes a certain point in your wandering where everything you can see is just white. If you press forward a funny crackling begins in your ear -- quickly following by a girl's giggling, a woman's mocking laugh, a man's chortle and the hiss of an angry cat. You feel queasy and if you continue to press forward the noise builds as does the sickness in your stomach. Suddenly you find yourself running—and then you're back to where you were before you entered the white.
All bodies of standing water -- the ocean, the teacup bath, the pool of tears, your bathtub -- reflect perfectly, like a mirror, the image clear and undistorted.
Time in Wonderland goes: dawn ▷ morning ▷ elevenses (monsters roam) ▷ late morning ▷ noon ▷ early afternoon ▷ teatime (monsters roam) ▷ late afternoon ▷ evening ▷ dusk ▷ early night ▷ late night
…but you can still post things like "late late night."
See fauna and flora below for monster details!
major landmarks
❦ The Mahogany Door: A single mahogany door stands up in the middle of nowhere—just free-standing, and about seven feet high. It has an elaborate carving of a grandfather clock on the front inlaid with gold leaf.
❦ The Hall of Doors: Past the Mahogany Door is hall with sixteen doors. The ceiling is arched and vaulted. The floor is a sparkling granite, checked black-and-white. Each door is evenly spaced apart, and each has the same grandfather clock carving—but the face displays different times, and each is inlaid with a different color of metallic leafing. What order the doors line the hall is never quite the same. Sometimes they are lined up chronologically all on one side. Other times they are quite higgle-dee-piggle-dee. Sometimes you open the door to the Hall of Doors and the doorway you want is on the ceiling. Best close the door and try again. Sterling's door is currently 6" tall, and Onyx's is always upside down.
❦ The Boulder Hill: It's less of a mountain or a hill and just . . . honestly a giant pile of boulders. At least you can get a good view from here, maybe—? Except, no matter how high you go, it's still hard to see terribly far in one direction—anything very far ahead is foggy, or unclouded, or perhaps not even there until you're just upon it. The boulders are large and sometimes smooth and sometimes sharp and difficult to climb, but you eventually make it up to the top, where it flattens out to a bizarre lawn of exceedingly short grass.
❦ The Fence: A metal fence, about ten feet tall. The bars are too narrow to slip through, each topped with a different symbol—♠ ♥ ♣ ♦
❦ The Hedge Maze: One entrance leads to an iron gate that is currently locked—past that you see only white. The other entrance leads through to Onyx Tower. You might come across a small area with a perfectly round pool here and there, though the water is only a few inches deep at present. There are several branches sticking straight out of the water. If you look down, there's . . . only what reflection you expect to see, and if you pull or cut or prod, they don't seem to want to budge. Strangely, though, they seem like—rather than the tallest tips of tree branches—the thin and trailing ends of roots. You may stumble across a secluded grove of trees—simple to find time and time again if you've been straightforward and honest lately, but almost impossible if you've been misbehaving or duplicitous in one way or another (though who the judge of that is, one couldn't say—in the end, maybe it's just coincidence, or chance . . .) The trees are narrow and tall, with pale wood and no leaves and branches like switches. There's another entrance that leads out into the grassy hills.
Deep in the maze, there are nettles and a rocky circle that once held a pool. It looks like there's the top of a monument there, barely unearthed, but the ground around it is too hard to dig.
❦ The Grassy Hills: West of the forest, a new expanse of land has appeared—gently rolling hills covered with soft green grass. There are flower buds here.
❦ The Mushroom Forest: Beyond the Hall of Doors, a vast forest is towering, casting long shadows. But instead of trees, it's . . . mushrooms? Mushrooms with stems as high as buildings, some narrow, some fat, some red, some gray, some brown. Hundreds and hundreds of them. You can only go so far into the forest before you meet the white wall—just far enough to lose sight of the edge of the forest, really. The ground there also seems quite barren, just a squishy, spongey grey matter that your steps make footprints in for a few minutes before it slowly returns to normal. You can also eat the mushrooms by scooping out the stems of some of the smaller ones—they're filling, but mostly bland. There thick vines winding up the trunks of the tree-mushrooms, now, only instead of leaves there are small, flat mushrooms instead. They're almost certainly edible if you can get over how weird they are. Atop the mushrooms, a little ways into the forest, the team's backyards can be seen if you're up high enough. . . though the view may be obscured by the tall surrounding mushrooms. There are small pools here and there in the Mushroom Forest, little trickles running between mushroom stems, droplets falling off mushroom caps. You may even find elaborate series of mushrooms that have formed to make intricate waterfall-like fountains that you can duck under, if you don't mind the cold shower.
If you explore in a ways you will find a quiet glade, tucked in the center of a grove of the tallest mushrooms – so tall they completely block out the light. This doesn't matter much, however, as the glade is awash in soft light that emanates from five-pointed star-shaped flowers in a myriad of pleasing colors scattered throughout the area; you can fold the petals up into a closed bulb if you are careful, blocking some of the light, and they will continue to glow for days after they are picked if you care to take one or two. There are a variety of other plants here as well – colorful flowers and lush greenery; a few of the plants seem to have twisted themselves quite naturally into... furniture -- low benches made of sturdy petals, hammocks of fibrous vines strung between the foliage, large cupped leaves that could be reclined in comfortably...These cannot be removed from the glade without damaging them, but the entire space seems quiet and welcoming and good for escaping from your cares for an hour or two, maybe.
There are a few large holes in the ground, which lead down into various tunnels, most of them large enough for a person to walk through while only crouching a little, and some of them even bigger still. Occasionally you'll come across the edges of roots, or the stems of mushrooms. Most of them are dirt-lined, but you may also come across even larger tunnels, with interconnected webbing—some with pillars made of sand, some with pillars made of solid polished wood, some with sinewy pillars made of meat.
❦ The Swamp: Far to the southeast, the tops of massive, twisted trees are just barely visible above a heavy layer of mist. The trees are gnarled and black, with mossy branches and bulbous purple pods, and if you're keen to battle your way through the fog, you'll find the ground underfoot becoming marshy, murky, and wet, making each footstep a sucking, blorting mess. You can fight your way in, into the thick trees, but the fog gets heavier, the voices louder, and the swampy ground underfoot more and more unstable. And as you go even deeper, you may hear the faint sound of someone crying . . . Either way, it's almost certainly dangerous to go alone. Flitting about near the edges of the marsh, there are pale, barely-visible blots of light swirling around, leaving little trails of sparkling dust. They may be easier to find at night—or, occasionally, you might run across them in the darker parts of the hedge maze. Catching them isn't too hard—they act as a lantern if you catch one in a jar, but be careful! if you smash one too hard, they just burst into a bunch of glittery dust. Side effects include: a slight weakening of your relationship with gravity . . .
❦ The Teacup: There are several vines and sprouts poking out through the boulders near the teacup bath. Most of them are waxy and beige in color, and seem quite hard—if you break them apart or pull them off, they're basically just chalky. However! One seems to be an early bloomer—or a different kind of flower altogether, perhaps—and has opened up to bright purple petals that are lazily drifting large bubbles down into the water, coloring it slightly and making it smell and taste like . . . purple. The bubbles are starting to gather on top of the water, at least, and it's (probably) still drinkable!
There are a few other buds now. One of them rains down sparkles if you smack it a few times. The other is shaped like a gramophone and provides a very quiet relaxing jazz background score.
❦ The Plateau: If you follow the coastline up between the Pool and the Mushroom Forest, you'll come across a narrow plateau of fertile grassy land. Or, well, it would be grass, except large swathes of sod have been cut out and flipped upside down. But . . . there's nice dirt. And upside-down grass. There is also a terraced hill, each ledge an arbitrary amount high—sometimes the terracing is like a set of steps, and other times, you'll need a boost to get up to the next level.
At the very, very top, you'll find a completely flat area devoid of grass or dirt, the size of a large house, and glassy—slippery, like some sort of skating rink, but not cold to the touch. It is a murky cream in colour. Near one edge, there are a series of hovering platforms leading upwards.
❦ The Islands: A pathway of dimly glowing lights lead down to shore; it seems that if you approach the shore, the nearest glow is a colorful, squishy sort of platform big enough to hold two people, which somewhat resembles a mushroom cap. Once jumped on, it lets out a sound like a loud chime . . . and sinks into the water, just a little bit. Each one lets out a different tone, and there are about twelve in total so far, making a winding pathway out into the pool of tears . . . where it stops short. There is something out in the water a ways away from there, if you jump in and swim a couple minutes over to it—but it's just a tiny sandy island, only large enough for three or four people to sit on. (Oh, and just a suggestion: try not to have a group of people jump simultaneously on three at once unless they make a nice chord. Perfect thirds? Sure. Even a diminished seventh chord is alright. But accidentally hit something majorly discordant and the caps will flip over and dump you in the water . . .)
Th other island is about the size of a house, perfectly round, and . . . concave. You have to climb onto a ledge to get out of the water and onto the island, but otherwise, the island itself dips down below sea level. It's perfectly empty—it would make a good skateboard park, aside from the fact that, welll. It's all soft sand. There are small hoodoos here; when darkness falls they hoot quietly to each other with a call like a grey owl’s.
❦ The Chessboard: a square may suddenly divide, color separating out into a chessboard in miniature, complete with pieces. A short game may or may not play out, and then the square returns to normal. If you are lucky enough or patient enough to catch this happening, you may pick the chess pieces up -- either to keep for their own sake or, if you happen to lick them (I don't know why you would lick them) you will find they are made of various spices, as related to their color. Most are white and black, tasting of salt and pepper, or sometimes less usual things, like cream of tartar and anise. Rarer, but still appearing, pieces of cream and red might be onion powder and cinnamon, garlic salt and paprika, ground ginger and red pepper.
❦ The Hall of Doors: Past the Mahogany Door is hall with sixteen doors. The ceiling is arched and vaulted. The floor is a sparkling granite, checked black-and-white. Each door is evenly spaced apart, and each has the same grandfather clock carving—but the face displays different times, and each is inlaid with a different color of metallic leafing. What order the doors line the hall is never quite the same. Sometimes they are lined up chronologically all on one side. Other times they are quite higgle-dee-piggle-dee. Sometimes you open the door to the Hall of Doors and the doorway you want is on the ceiling. Best close the door and try again. Sterling's door is currently 6" tall, and Onyx's is always upside down.
❦ The Boulder Hill: It's less of a mountain or a hill and just . . . honestly a giant pile of boulders. At least you can get a good view from here, maybe—? Except, no matter how high you go, it's still hard to see terribly far in one direction—anything very far ahead is foggy, or unclouded, or perhaps not even there until you're just upon it. The boulders are large and sometimes smooth and sometimes sharp and difficult to climb, but you eventually make it up to the top, where it flattens out to a bizarre lawn of exceedingly short grass.
❦ The Fence: A metal fence, about ten feet tall. The bars are too narrow to slip through, each topped with a different symbol—♠ ♥ ♣ ♦
❦ The Hedge Maze: One entrance leads to an iron gate that is currently locked—past that you see only white. The other entrance leads through to Onyx Tower. You might come across a small area with a perfectly round pool here and there, though the water is only a few inches deep at present. There are several branches sticking straight out of the water. If you look down, there's . . . only what reflection you expect to see, and if you pull or cut or prod, they don't seem to want to budge. Strangely, though, they seem like—rather than the tallest tips of tree branches—the thin and trailing ends of roots. You may stumble across a secluded grove of trees—simple to find time and time again if you've been straightforward and honest lately, but almost impossible if you've been misbehaving or duplicitous in one way or another (though who the judge of that is, one couldn't say—in the end, maybe it's just coincidence, or chance . . .) The trees are narrow and tall, with pale wood and no leaves and branches like switches. There's another entrance that leads out into the grassy hills.
Deep in the maze, there are nettles and a rocky circle that once held a pool. It looks like there's the top of a monument there, barely unearthed, but the ground around it is too hard to dig.
❦ The Grassy Hills: West of the forest, a new expanse of land has appeared—gently rolling hills covered with soft green grass. There are flower buds here.
❦ The Mushroom Forest: Beyond the Hall of Doors, a vast forest is towering, casting long shadows. But instead of trees, it's . . . mushrooms? Mushrooms with stems as high as buildings, some narrow, some fat, some red, some gray, some brown. Hundreds and hundreds of them. You can only go so far into the forest before you meet the white wall—just far enough to lose sight of the edge of the forest, really. The ground there also seems quite barren, just a squishy, spongey grey matter that your steps make footprints in for a few minutes before it slowly returns to normal. You can also eat the mushrooms by scooping out the stems of some of the smaller ones—they're filling, but mostly bland. There thick vines winding up the trunks of the tree-mushrooms, now, only instead of leaves there are small, flat mushrooms instead. They're almost certainly edible if you can get over how weird they are. Atop the mushrooms, a little ways into the forest, the team's backyards can be seen if you're up high enough. . . though the view may be obscured by the tall surrounding mushrooms. There are small pools here and there in the Mushroom Forest, little trickles running between mushroom stems, droplets falling off mushroom caps. You may even find elaborate series of mushrooms that have formed to make intricate waterfall-like fountains that you can duck under, if you don't mind the cold shower.
If you explore in a ways you will find a quiet glade, tucked in the center of a grove of the tallest mushrooms – so tall they completely block out the light. This doesn't matter much, however, as the glade is awash in soft light that emanates from five-pointed star-shaped flowers in a myriad of pleasing colors scattered throughout the area; you can fold the petals up into a closed bulb if you are careful, blocking some of the light, and they will continue to glow for days after they are picked if you care to take one or two. There are a variety of other plants here as well – colorful flowers and lush greenery; a few of the plants seem to have twisted themselves quite naturally into... furniture -- low benches made of sturdy petals, hammocks of fibrous vines strung between the foliage, large cupped leaves that could be reclined in comfortably...These cannot be removed from the glade without damaging them, but the entire space seems quiet and welcoming and good for escaping from your cares for an hour or two, maybe.
There are a few large holes in the ground, which lead down into various tunnels, most of them large enough for a person to walk through while only crouching a little, and some of them even bigger still. Occasionally you'll come across the edges of roots, or the stems of mushrooms. Most of them are dirt-lined, but you may also come across even larger tunnels, with interconnected webbing—some with pillars made of sand, some with pillars made of solid polished wood, some with sinewy pillars made of meat.
❦ The Swamp: Far to the southeast, the tops of massive, twisted trees are just barely visible above a heavy layer of mist. The trees are gnarled and black, with mossy branches and bulbous purple pods, and if you're keen to battle your way through the fog, you'll find the ground underfoot becoming marshy, murky, and wet, making each footstep a sucking, blorting mess. You can fight your way in, into the thick trees, but the fog gets heavier, the voices louder, and the swampy ground underfoot more and more unstable. And as you go even deeper, you may hear the faint sound of someone crying . . . Either way, it's almost certainly dangerous to go alone. Flitting about near the edges of the marsh, there are pale, barely-visible blots of light swirling around, leaving little trails of sparkling dust. They may be easier to find at night—or, occasionally, you might run across them in the darker parts of the hedge maze. Catching them isn't too hard—they act as a lantern if you catch one in a jar, but be careful! if you smash one too hard, they just burst into a bunch of glittery dust. Side effects include: a slight weakening of your relationship with gravity . . .
❦ The Teacup: There are several vines and sprouts poking out through the boulders near the teacup bath. Most of them are waxy and beige in color, and seem quite hard—if you break them apart or pull them off, they're basically just chalky. However! One seems to be an early bloomer—or a different kind of flower altogether, perhaps—and has opened up to bright purple petals that are lazily drifting large bubbles down into the water, coloring it slightly and making it smell and taste like . . . purple. The bubbles are starting to gather on top of the water, at least, and it's (probably) still drinkable!
There are a few other buds now. One of them rains down sparkles if you smack it a few times. The other is shaped like a gramophone and provides a very quiet relaxing jazz background score.
❦ The Plateau: If you follow the coastline up between the Pool and the Mushroom Forest, you'll come across a narrow plateau of fertile grassy land. Or, well, it would be grass, except large swathes of sod have been cut out and flipped upside down. But . . . there's nice dirt. And upside-down grass. There is also a terraced hill, each ledge an arbitrary amount high—sometimes the terracing is like a set of steps, and other times, you'll need a boost to get up to the next level.
At the very, very top, you'll find a completely flat area devoid of grass or dirt, the size of a large house, and glassy—slippery, like some sort of skating rink, but not cold to the touch. It is a murky cream in colour. Near one edge, there are a series of hovering platforms leading upwards.
❦ The Islands: A pathway of dimly glowing lights lead down to shore; it seems that if you approach the shore, the nearest glow is a colorful, squishy sort of platform big enough to hold two people, which somewhat resembles a mushroom cap. Once jumped on, it lets out a sound like a loud chime . . . and sinks into the water, just a little bit. Each one lets out a different tone, and there are about twelve in total so far, making a winding pathway out into the pool of tears . . . where it stops short. There is something out in the water a ways away from there, if you jump in and swim a couple minutes over to it—but it's just a tiny sandy island, only large enough for three or four people to sit on. (Oh, and just a suggestion: try not to have a group of people jump simultaneously on three at once unless they make a nice chord. Perfect thirds? Sure. Even a diminished seventh chord is alright. But accidentally hit something majorly discordant and the caps will flip over and dump you in the water . . .)
Th other island is about the size of a house, perfectly round, and . . . concave. You have to climb onto a ledge to get out of the water and onto the island, but otherwise, the island itself dips down below sea level. It's perfectly empty—it would make a good skateboard park, aside from the fact that, welll. It's all soft sand. There are small hoodoos here; when darkness falls they hoot quietly to each other with a call like a grey owl’s.
❦ The Chessboard: a square may suddenly divide, color separating out into a chessboard in miniature, complete with pieces. A short game may or may not play out, and then the square returns to normal. If you are lucky enough or patient enough to catch this happening, you may pick the chess pieces up -- either to keep for their own sake or, if you happen to lick them (I don't know why you would lick them) you will find they are made of various spices, as related to their color. Most are white and black, tasting of salt and pepper, or sometimes less usual things, like cream of tartar and anise. Rarer, but still appearing, pieces of cream and red might be onion powder and cinnamon, garlic salt and paprika, ground ginger and red pepper.
THE DOORS:
12 - Sterling
12 - Onyx
1:25 - Turquoise
1:47 - Ruby
2:13 - Coral
3:33 - Peridot
3:59 - Jasper
4:10 - Tiger's Eye
5:22 - Carnelian
6:04 - Sapphire
7:41 - Kunzite
8:19 - Amethyst
9:30 - Heliodor
10:38 - Emerald
11:26 - Citrine
Naptime - Iolite
12 - Sterling
12 - Onyx
1:25 - Turquoise
1:47 - Ruby
2:13 - Coral
3:33 - Peridot
3:59 - Jasper
4:10 - Tiger's Eye
5:22 - Carnelian
6:04 - Sapphire
7:41 - Kunzite
8:19 - Amethyst
9:30 - Heliodor
10:38 - Emerald
11:26 - Citrine
Naptime - Iolite
❦ The door to the houses open to a stairway! This stairway cuts through the middle of the house.
❦ House bathrooms are split! There is a tiny room with a toilet and a baby sink and then there is also a wash room with a big ornate tub. (Clawed foot bathtub style! Your team can decide what kind of feet the bathtub has :> )
❦ There is also a kitchen—the kitchen has a woodburning stove, small table, small chairs, sink and an ice chest (that actually needs you to put ice in it, unless you magic it or get a personae favor).
❦ The 'bedroom' area is one large room with the stairway running up through the middle of it! The beds stick out of the walls like 'shelves', with a little floor area around them. There are runged ladders running up the walls to get to the bed of your choice. (Teams can decide if these beds are all at the same height, scattered around, tiered in terms of 2 or or whatever. But all bedroom areas must basically be 'open air', sorry to say privacy is limited!)
❦ The staircase leads up to a circular trapdoor in the ceiling, made of wood, with a shining brass knocker—on the inside. Knock a few times, and the door opens, though, it seems to look out into . . . nothingness. If you climb through, you will find yourself tumbling, tumbling . . . and landing on the wide, flat pad of a mushroom in your team's color, several storeys above the ground, and large enough to be a pretty decent backyard. If you had anything in your team's yard in the previous realm that you hadn't yet gotten back—a garden, a slide, a stable—you'll find that it's here. It's only a few hops along conveniently-placed staircase mushrooms and you're back on the ground near the Hall of doors. But you may also find a keyhole-shaped hole somewhere on the mushroom's surface that, when coaxed and cajoled, will open up to an appropriate size and suck you back in and dump you into the Hall.
❦ Also, sometimes the arrangements of the houses change—like bathroom will be top floor and then the next time you come back it will be bottom floor :') Maybe someday you can beg a favor off of a certain Personae to stabilize your houses . . .
❦ If you have need of it and cannot use stairs, the stairs will be accommodating—sometimes ramps, sometimes a strong gust of wind, sometimes a pulley system—? You can use your imagination.
❦ Legacy Heroes have a plain white door somewhere in the apartment (maybe somewhere different each time) with an keyhole made of your team's gem. It only appears when the Legacy Hero is in the cabin, though they can bring anybody else in with them—but as soon as the Legacy Hero leaves the cabin, whoever else was in there gets kicked right back out. The door leads to a small room with team-colored walls and a roomy bed, along with a wooden trunk with silver leaf patterns, a very large full-length mirror, and an unopenable window looking out onto a forest. On the room side of the door, there's a clock pattern; changing it to anything but the default (noon) will make the door lead to a blank wall. The room isn't fully soundproof.
❦ There's also a basement.
❦ Onyx is a black spiral tower, ringed heavily with black thorny vines and sporting . . . white roses. The tower is right-side-up and surrounded by a tall hedge of roses in varying colors. There is a large flower—about the size of a human head—that appears to be made from . . . paper. Written all over it in smudged newsprint are the words: tell me a story. Be careful, though—the edges of the paper are very sharp. You'll almost certainly get a papercut if you touch it.
At Onyx, an arched gateway has appeared in the vine hedge. Inside the hedges, it somehow seems . . . larger, than it was before. The ground is bare, but instead of stone or checkerboard, it's dark soil. Right outside the gate, in a triangle between the train tracks, the far edge fo the Pool of Tears, and Onyx's hedge, is a building that looks a little like an enclosed gazebo. Right next to the tower, there is a bright green vine poking out of the soil, with a strange, blocky-looking bud.
In Onyx's enclosed gardens, tiny seedlings have sprung up all over the place, scattering the ground with fragile green blooms. There's a hole filled with bright, clear water.
At Onyx, an arched gateway has appeared in the vine hedge. Inside the hedges, it somehow seems . . . larger, than it was before. The ground is bare, but instead of stone or checkerboard, it's dark soil. Right outside the gate, in a triangle between the train tracks, the far edge fo the Pool of Tears, and Onyx's hedge, is a building that looks a little like an enclosed gazebo. Right next to the tower, there is a bright green vine poking out of the soil, with a strange, blocky-looking bud.
In Onyx's enclosed gardens, tiny seedlings have sprung up all over the place, scattering the ground with fragile green blooms. There's a hole filled with bright, clear water.
❦ Sterling is a house on Boulder Hill. It is a very nice house, but you knights may sometimes feel as if it is way too big or way too small even if that is not the case -- how odd.
❦ It has 4 stories.
❦ 1st floor: There are stairwells on either side of the entrance area, and a door directly opposite of the outside entrance. There is a tiny coffin in the middle of this area (empty), and a table with Beauty's lantern and the Book on it. You can see up to the balcony on the second floor (which circles the entire room), where there are more doors, and more stairs.
- Windows dot the walls.
- There are potted plants and fancy stone mural flooring. Some chairs here and there.
- Feels way more cozy/small than the map indicates. IDK my BFF Wonderland.
❦ The 2nd floor (map) is entirely four rows of doors with nameplates—bedrooms. The nameplates automatically fill in with the Knight's name once a room is claimed.
- Inside, the room is quaint, with a skirted bed and downy covers.
- There's a small wardrobe, a cloth-covered table-stand, a dresser mounted with a mirror, and a curtained window looks out into Wonderland.
- A trunk with personal items that were left at the last realm will appear at the foot of the bed soon after, some trunks later than others.
- There are 22 rooms total, though some may be unclaimed due to knights sharing.
- Claim your rooms here.
❦ The 3rd floor still has a central gap looking down at the coffin and the entrances, though the open area in the middle is smaller.
- There are comfortable seats placed up against the edge of the balcony, and a single potted plant.
- There is one large door on each wall up here: the kitchen, the dinning room, the quest room, and the bathroom. More info is on those is in the Knight HQ ref doc!
❦ The 4th floor is the only one that isn't a balcony. Instead of stairs, there is a ladder and trapdoor, into—well, it's basically the attic. There are several more doors up here—some in the ceiling, some on the walls, some upside down, some red, some blue . . . they're different every time you come up. There is a large, circular table in the center of the room, with 30 small, puffy, cushioned chairs ranged around it. The cushions are white until you sit down, at which point they might change—to your team color, if your team color is not Sterling.
❦ Pressed up against the Sterling house is something that looks like a tool shack. Inside is actually Sterling's gym that is open to everyone!
-It has the floorspace of like 3-4 cabins and there are wooden mats, weights, a few wooden swords, a bow and arrow set, two staffs, and several dummies. None of these items can be taken out of the gym - attempting to do so will mean they disappear from your hands and end up back inside.
- For those who may be able to sense it, the floor and walls are reinforced and take little permanent damage from skills or spells. The dummies (pretty much straw stuffed into torso-shaped bags) are similar, but less so.
- And along the back wall are 2 doors to smaller rooms for more one-on-one lessons or quieter things. One door has Kunzite pink decal, the other has Sterling silver.
❦ It has 4 stories.
❦ 1st floor: There are stairwells on either side of the entrance area, and a door directly opposite of the outside entrance. There is a tiny coffin in the middle of this area (empty), and a table with Beauty's lantern and the Book on it. You can see up to the balcony on the second floor (which circles the entire room), where there are more doors, and more stairs.
- Windows dot the walls.
- There are potted plants and fancy stone mural flooring. Some chairs here and there.
- Feels way more cozy/small than the map indicates. IDK my BFF Wonderland.
❦ The 2nd floor (map) is entirely four rows of doors with nameplates—bedrooms. The nameplates automatically fill in with the Knight's name once a room is claimed.
- Inside, the room is quaint, with a skirted bed and downy covers.
- There's a small wardrobe, a cloth-covered table-stand, a dresser mounted with a mirror, and a curtained window looks out into Wonderland.
- A trunk with personal items that were left at the last realm will appear at the foot of the bed soon after, some trunks later than others.
- There are 22 rooms total, though some may be unclaimed due to knights sharing.
- Claim your rooms here.
❦ The 3rd floor still has a central gap looking down at the coffin and the entrances, though the open area in the middle is smaller.
- There are comfortable seats placed up against the edge of the balcony, and a single potted plant.
- There is one large door on each wall up here: the kitchen, the dinning room, the quest room, and the bathroom. More info is on those is in the Knight HQ ref doc!
❦ The 4th floor is the only one that isn't a balcony. Instead of stairs, there is a ladder and trapdoor, into—well, it's basically the attic. There are several more doors up here—some in the ceiling, some on the walls, some upside down, some red, some blue . . . they're different every time you come up. There is a large, circular table in the center of the room, with 30 small, puffy, cushioned chairs ranged around it. The cushions are white until you sit down, at which point they might change—to your team color, if your team color is not Sterling.
❦ Pressed up against the Sterling house is something that looks like a tool shack. Inside is actually Sterling's gym that is open to everyone!
-It has the floorspace of like 3-4 cabins and there are wooden mats, weights, a few wooden swords, a bow and arrow set, two staffs, and several dummies. None of these items can be taken out of the gym - attempting to do so will mean they disappear from your hands and end up back inside.
- For those who may be able to sense it, the floor and walls are reinforced and take little permanent damage from skills or spells. The dummies (pretty much straw stuffed into torso-shaped bags) are similar, but less so.
- And along the back wall are 2 doors to smaller rooms for more one-on-one lessons or quieter things. One door has Kunzite pink decal, the other has Sterling silver.
FAUNA:
❦ Monsters roam during elevenses and teatime…
❦ Bread & butterflies!
❦ Flimsy birds that are easy to catch and little more than feathers and wings hang out near the water. They're a bit salty.
❦ Clams from Three's realm, buried in the sand.
❦ Snapdragons, shaped a little like dragonflies, but on close inspection, one might note that "its body is made of plum-pudding, its wings of holly-leaves, and its head is a raisin burning in brandy."
❦ In the extremely short grass up by Sterling there now dwells a small flock of extremely short sheep; they’re about the size of pillbugs, and are bright blue, but otherwise they’re just. . . sheep.
❦ Toads the size of small dogs. If you punch them they will croak in surprise ("dammit!" "shithead!" "no!") and drop a little paper sachet. Inside the sachet will be two pills. One has a :) and one has a :(. The :) will give you +.01 MP. The :( are a very very very weak poison, but surely someone is intrepid enough to concentrate it . . .? If you beat the toads too much though they will puke on you and that's gross!! Though you could feasibly eat them too, they might taste like chicken?
❦ Glowing filaments squiggling through the air. Basically think fireflies if fireflies were actually worms.
❦ Sugar snap pea dragonflies.
❦ There are tiny team-rainbow-colored koi swimming just below the surface of the water. You can eat them, if you can catch them, but you'd need a handful of them to be at all satisfying at that size.
❦ There is a family of totally normal hedgehogs in the mushroom forest.
FLORA:
❦ Ring Tree: a small weird tree-thing has 'sprouted' out of the top of the Ring (the part not in water). It looks as if it is made out of glass and has small bottle-shaped leaves. Hanging between every third cluster of leaves or so is a ball of paper. Currently the tree-thing is only about two feet high and only has a handful of leaves and paper-balls. If you examine the paper you'll see that it says one of three things: "petite meatloaf - tear me," "cucumber sandwich - tear me," "ham and butter sandwich - tear me," "tin of anchovies - tear me," "pease pudding - tear me," "steak and oyster pie - tear me,"or "bacon and cheddar scone - tear me." If you pluck a paper ball and tear it in half somehow the item on the paper will appear in your hands. Currently there are not a lot of strips per day, and they do not all grow back at the same time once picked. Thin gold filaments seem to be inside the branches and there's a very quiet tick if you listen carefully. There's also some small round jelly looking marbles - about the size of a pea - each pea says D R I N K M E. There are pale blue ones and pale purple ones and ones with a slight greenish tinge. The blue ones taste like cherry juice, the purple ones like orange juice and the slight greenish ones taste like cough syrup. If you put one in your mouth it bursts into an entire mouthful of liquid. The green ones have a medicinal effect for headaches and coughs.
There are also teabags hanging from the glass tree like some sort of wannabe leaves—er, or like leaves that want to return to their former calling. Earl Grey and English Breakfast for the most part, though there's also a rare bit of Oolong
Additionally there is a woody vine creeping up the gate of the Queen of Hearts' palace and from that vine hang red peaches - on the smooth side (the side that doesn't look like a heart), the peaches look like they have faces, making them a bit like severed heads . . . but they taste yummy.
❦ There are dense bundles of white flowers growing in bunches here and there in the hedge maze. They're very delicate to the touch, and crumble away into a fine powder if you squeeze the buds. You could go so far as to call them flours, really . . .
❦ Tiny mushrooms in the mushroom forest. Each is either a pretty yellow or a dark brown in color, and taste like (and have the consistency of!) a soft, spongey cake. You have a 10% chance of either random, uncontrollable giggling, or sudden acute flustered blushing.
❦ Low, scrabbly-looking bushes with vivid green leaves. They taste very strongly like mint, and leave your teeth very white (but your nails kind of green . . .)
❦ There are green spiral lollipop flowers. They have the texture and softness of flowers, but they're edible.
❦ Near the Hall of Doors, there's a bush of tangled red copper. About 1/3 of the outermost leaves are sharp enough to cut things on… but you can't break any of the bush off.
❦ Candy flowers! In the terraced area, there are flowers. Occasionally, a flower will open up—some of them bright and normal and beautiful, others spilling forth with handfuls of popcorn, or with sticky taffy centers.
❦ From the slightly higher hills near the Pool of Tears—the terraced area, and the incline near Sterling—you'll find winding vines leading down into the glassy water. Most notably, the leaves of these are about wide enough for two people to sit on comfortably. And, they actually keep floating no matter how much weight is pressed onto them, so as long as you keep your balance (and aren't keen on going anywhere in particular), they coast through the water at a sedate pace.
Down by the tiled shore, there are bushes from which brown bags (that hold two fists worth of items) and raggedy brown washclothes grow.
❦ Monsters roam during elevenses and teatime…
❦ Bread & butterflies!
❦ Flimsy birds that are easy to catch and little more than feathers and wings hang out near the water. They're a bit salty.
❦ Clams from Three's realm, buried in the sand.
❦ Snapdragons, shaped a little like dragonflies, but on close inspection, one might note that "its body is made of plum-pudding, its wings of holly-leaves, and its head is a raisin burning in brandy."
❦ In the extremely short grass up by Sterling there now dwells a small flock of extremely short sheep; they’re about the size of pillbugs, and are bright blue, but otherwise they’re just. . . sheep.
❦ Toads the size of small dogs. If you punch them they will croak in surprise ("dammit!" "shithead!" "no!") and drop a little paper sachet. Inside the sachet will be two pills. One has a :) and one has a :(. The :) will give you +.01 MP. The :( are a very very very weak poison, but surely someone is intrepid enough to concentrate it . . .? If you beat the toads too much though they will puke on you and that's gross!! Though you could feasibly eat them too, they might taste like chicken?
❦ Glowing filaments squiggling through the air. Basically think fireflies if fireflies were actually worms.
❦ Sugar snap pea dragonflies.
❦ There are tiny team-rainbow-colored koi swimming just below the surface of the water. You can eat them, if you can catch them, but you'd need a handful of them to be at all satisfying at that size.
❦ There is a family of totally normal hedgehogs in the mushroom forest.
FLORA:
❦ Ring Tree: a small weird tree-thing has 'sprouted' out of the top of the Ring (the part not in water). It looks as if it is made out of glass and has small bottle-shaped leaves. Hanging between every third cluster of leaves or so is a ball of paper. Currently the tree-thing is only about two feet high and only has a handful of leaves and paper-balls. If you examine the paper you'll see that it says one of three things: "petite meatloaf - tear me," "cucumber sandwich - tear me," "ham and butter sandwich - tear me," "tin of anchovies - tear me," "pease pudding - tear me," "steak and oyster pie - tear me,"or "bacon and cheddar scone - tear me." If you pluck a paper ball and tear it in half somehow the item on the paper will appear in your hands. Currently there are not a lot of strips per day, and they do not all grow back at the same time once picked. Thin gold filaments seem to be inside the branches and there's a very quiet tick if you listen carefully. There's also some small round jelly looking marbles - about the size of a pea - each pea says D R I N K M E. There are pale blue ones and pale purple ones and ones with a slight greenish tinge. The blue ones taste like cherry juice, the purple ones like orange juice and the slight greenish ones taste like cough syrup. If you put one in your mouth it bursts into an entire mouthful of liquid. The green ones have a medicinal effect for headaches and coughs.
There are also teabags hanging from the glass tree like some sort of wannabe leaves—er, or like leaves that want to return to their former calling. Earl Grey and English Breakfast for the most part, though there's also a rare bit of Oolong
Additionally there is a woody vine creeping up the gate of the Queen of Hearts' palace and from that vine hang red peaches - on the smooth side (the side that doesn't look like a heart), the peaches look like they have faces, making them a bit like severed heads . . . but they taste yummy.
❦ There are dense bundles of white flowers growing in bunches here and there in the hedge maze. They're very delicate to the touch, and crumble away into a fine powder if you squeeze the buds. You could go so far as to call them flours, really . . .
❦ Tiny mushrooms in the mushroom forest. Each is either a pretty yellow or a dark brown in color, and taste like (and have the consistency of!) a soft, spongey cake. You have a 10% chance of either random, uncontrollable giggling, or sudden acute flustered blushing.
❦ Low, scrabbly-looking bushes with vivid green leaves. They taste very strongly like mint, and leave your teeth very white (but your nails kind of green . . .)
❦ There are green spiral lollipop flowers. They have the texture and softness of flowers, but they're edible.
❦ Near the Hall of Doors, there's a bush of tangled red copper. About 1/3 of the outermost leaves are sharp enough to cut things on… but you can't break any of the bush off.
❦ Candy flowers! In the terraced area, there are flowers. Occasionally, a flower will open up—some of them bright and normal and beautiful, others spilling forth with handfuls of popcorn, or with sticky taffy centers.
❦ From the slightly higher hills near the Pool of Tears—the terraced area, and the incline near Sterling—you'll find winding vines leading down into the glassy water. Most notably, the leaves of these are about wide enough for two people to sit on comfortably. And, they actually keep floating no matter how much weight is pressed onto them, so as long as you keep your balance (and aren't keen on going anywhere in particular), they coast through the water at a sedate pace.
Down by the tiled shore, there are bushes from which brown bags (that hold two fists worth of items) and raggedy brown washclothes grow.
❦ Outfit One
A team-colored suit jacket with sweeping tails, a cream-colored cravat with your key acting as the pin to hold it in place, and a pair of slacks with narrow black-and-team-colored stripes. Knee-high black boots that lace up with bright ribbon, and gold or silver or bronze buttons emblazoned with clock faces that seem to always tell a different time . . .
❦ Outfit Two
A high-necked cream blouse with a heart-shaped neckline, with your team key on a narrow chain, offset by a team-colored corset that ends in a sweeping apron front lined with ribbon. A striped skirt with a slight bustle that's longer in the back and edged with heavy ruffles. Plain white socks and black Mary Jane shoes that fasten with team gemstones.
❦ Outfit Three
A pair of long shorts in your team color, with white mid-calf boots. A loose knee-length team jacket with ¾ length sleeves and a black-and-white checkered lining. The collar on the jacket is high. The shirt underneath is white and laces up the front all the way up the neck, where it's tied with a team-colored ribbon in a wide bow. Your key is fastened at the loop. This outfit comes with a watch that never seems to show the right time . . .
❦ As a note: you may change into regular clothes while in Aather day-to-day but you will always revert to some form of uniform when you enter the Ring. Your other clothing will reappear on your bed. Or under your bed. Or on your roof . . .
A team-colored suit jacket with sweeping tails, a cream-colored cravat with your key acting as the pin to hold it in place, and a pair of slacks with narrow black-and-team-colored stripes. Knee-high black boots that lace up with bright ribbon, and gold or silver or bronze buttons emblazoned with clock faces that seem to always tell a different time . . .
❦ Outfit Two
A high-necked cream blouse with a heart-shaped neckline, with your team key on a narrow chain, offset by a team-colored corset that ends in a sweeping apron front lined with ribbon. A striped skirt with a slight bustle that's longer in the back and edged with heavy ruffles. Plain white socks and black Mary Jane shoes that fasten with team gemstones.
❦ Outfit Three
A pair of long shorts in your team color, with white mid-calf boots. A loose knee-length team jacket with ¾ length sleeves and a black-and-white checkered lining. The collar on the jacket is high. The shirt underneath is white and laces up the front all the way up the neck, where it's tied with a team-colored ribbon in a wide bow. Your key is fastened at the loop. This outfit comes with a watch that never seems to show the right time . . .
❦ As a note: you may change into regular clothes while in Aather day-to-day but you will always revert to some form of uniform when you enter the Ring. Your other clothing will reappear on your bed. Or under your bed. Or on your roof . . .
other